Difference between revisions of "Sims 3:0xD3044521"

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m (Note failing IIDs)
m (Link to OBJD slot placement flags)
Line 36: Line 36:
 
  DWORD bone name // fnv32 (From rig)
 
  DWORD bone name // fnv32 (From rig)
 
  --repeat Count2:
 
  --repeat Count2:
  DWORD flags // Slot placement flags
+
  DWORD flags // [[Sims_3:0x319E4F1D#Slot_Placement_Flags|Slot placement flags]]
 
  --repeat Count2:
 
  --repeat Count2:
 
  FLOAT[12] // (4x3 transform matrix)
 
  FLOAT[12] // (4x3 transform matrix)

Revision as of 15:53, 4 April 2010

Tutorials:TS3 Advanced Coding Tutorials -> Sims 3:PackedFileTypes
Tutorials:TS3 Advanced Coding Tutorials -> Sims 3:RCOL


Routing Slot

This is a Sims 3:RCOL chunk.

The format seems to fail for the following from EP1:

  • 0xE6D5D4DD058CC19E
  • 0xE5B7D0AF413CAAF9
  • 0x4A9E801AE0730F98
  • 0x82BD7012ECC41B0A

Format

DWORD 'RSLT'
DWORD Version
DWORD Count1	// route
DWORD Count2	// container
DWORD Count3	// effect
DWORD Count4	// Inverse Kinetics targets
DWORD 0	// (Count 5? only encountered 0)

// Part 1 - Route
--repeat Count1:
	DWORD slot name	// fnv32
--repeat Count1:
	DWORD bone name	// fnv32 (From rig)
--repeat Count1:
	FLOAT[12]	// (4x3 transform matrix)
--if Count1 > 0:
	DWORD 0

// Part 2 - Container
--repeat Count2:
	DWORD slot name	// fnv32
--repeat Count2:
	DWORD bone name	// fnv32 (From rig)
--repeat Count2:
	DWORD flags	// Slot placement flags
--repeat Count2:
	FLOAT[12]	// (4x3 transform matrix)
--if Count2 > 0:
	DWORD 0

// Part 3 - Effect
--repeat Count3:
	DWORD slot name	// fnv32
--repeat Count3:
	DWORD bone name	// fnv32 (From rig)
--repeat Count3:
	FLOAT[12]	// (4x3 transform matrix)
--if Count3 > 0:
	DWORD 0

// Part 4 - Inverse Kinetics targets
--repeat Count4:
	DWORD slot name	// fnv32
--repeat Count4:
	DWORD bone name	// fnv32 (From rig)
--repeat Count4:
	FLOAT[12]	// (4x3 transform matrix)
--if Count4 > 0:
	DWORD 0

Tutorials:TS3 Advanced Coding Tutorials -> Sims 3:PackedFileTypes
Tutorials:TS3 Advanced Coding Tutorials -> Sims 3:RCOL

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